1. had to Disable a Debug Monitor Call that was not referenced within Calibration scene.
/// v0.5B15 ready to RUMBLE.
///
///
///
/// 12/21/2022 - v0.5B15
///
/// 1. Tested on Devices, but its having a terrible Touch Calibration Inconsistency [SOLVED!!!!!!] >*<</a.>
/// A. [CALIBRATION SYSTEM] Original matches with the FPS TPS scales.
/// a. I am going to down scale this group back to 1.
/// b. Set Canvas to Overlay from Camera.
/// B. SOLVED!!!!! [TESTED THROUGHLY!!! 100% PERFECT!]
/// a. the primary problem was within the technical approach.
/// b. instead of using the screen vector and offsetting a 2D image,
/// Double cast instead. This will be independent of SCALE!!!
/// 2. Texture 32x32 still has an odd compression.
/// A. I set the texture to RGBA 32, no COMPRESSION
/// 3. NPC walking back and forth on the phone would walk into objects.
/// A. Blended animation to avoid overshooting
/// 4. Moved out Some Cameras that were mistakenly inside their Canvas Groups.
/// 5. Reduced all Reload time even FURTHER! from 0.5 to 0.2!!!!
///
/// This build is 100% tested from Remote - 0.5vB16 -- Backing Up!!!
///






